This is game 5 is replaying the scenarios from the Briton Publishers Operation Jupiter skirmish scenario book (Lulu PDF link). I am replaying them on a 4.5'x5' table using 20mm, my own Advance to Cover rules and a figure scale of 1 figure = 1 section. Background on why I am playing these is at the start of the first game post.
Germans are dug in on a ridgeline. The British start in a nearby walled wheatfield and have 6 turns to dislodge them.
|The empty table from the British wheatfield deployment area. The German ridgeline is in front of the trees. You will have to imagine a slope from the trees to the wheatfield.|
|The British units. I have no Crocodiles, even though the tanks are Airfix, I cannot find their fuel trailers - I must have mislaid them sometime in the last 34 years! So the grey ones will be the flame tanks.|
2 Companies, each:
1 CO, 1 2" mortar, 1 PIAT and 9 figures
2 Churchill VII
2 Chruchill Crocodiles (flame)
|The Germans. One day I will base the second Pak 40!|
1 CO and 9 figures
1 fire mission of 80mm mortars
The Germans are in foxholes on the ridge. In the actual battle, the Germans were behind the ridge and the British simply overran them. So I setup the foxholes on the ridge.
|A simple setuip - AT guns and MMG and platoons each in their own foxholes.|
|The British - tanks will lead the way out the opening, infantry will follow.|
The tanks move out while some infantry follow. Other infantry race for the wall.
|The British move out.|
|More movement by the British.|
|Two tanks out of action (one temporary). The empty foxhole was a German platoon|
|The two empty large foxholes used to have Pak 40s/|
|The pinned British company in the foreground.|
|End game. The British still have a a full company, half the tanks and a pinned company that could rally/|
It may not read like a close game but it actually was. If one more tank had gone, or the British were less lucky in knocking out the Pak40s, it could have easily gone the other way. The British must have been using some good luck dice for this battle.
It was a fast game (always good) and I felt it could have easily gone either way. As with these "vignette" battles, a few lucky dice rolls can determine the game.